
The Bridge - While creating the environment, I made sure that everything was scaled to the player's height and fun to walk around in. While the final concept painting is from a bird's eye point of view, I like to imagine how this area would be traversed in a game as a 3D environment.

The Water Refinery - A technical challenge creating this 3D environment was scattering instances of grass and trees all over the landscape. I was able to accomplish this by creating a particle system in Blender on the objects that made up the environment and weight painting where the trees should and should not be placed. Because of how dense the trees were, if I were to create a similar 3D landscape again, I would spend more time creating assets with varying levels of quality to scatter in the background.



Composition studies created for this project.